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Myst exile
Myst exile













myst exile myst exile

Click on the small opening to examine the circuit controls and get ready for your next puzzle. Go down the ladder and approach the first station shown in the right image. Turn and follow the very long passage leading to the Electromagnet Chamber (this requires many clicks). These messages play in the same order regardless of the order in which you visit the Ages or access the imagers. Each imager will play a new message until you have heard all three. This is the first of three imagers you will find (one in each Age). In this small room is an imager that you can approach and press the button to play a message from Saavedro. Click on the handle and it will open allowing you access to a ladder leading down to a small room. Now turn and go back down through the wheel hub to the previously locked door which is now glowing green. If you have done everything correctly up to this point it should look like this. Step down and check out the indicator panel. From here you can reach through and manually open the waterwheel vanes, which starts the wheel spinning and power flowing to certain systems. Just before you drop down into the room with the indicator panel turn right and look through the broken portal shown in the left image. You will need to return to the top of the ladder and spin the red wheel to turn the waterwheel off temporarily until you raise this gear.Ĭlimb back up the ladder and return down the blue tunnel. Note: If you've gotten ahead of me and already started the waterwheel spinning then you cannot raise this gear. Turn the crank on the left to raise the large gear up into the floor. Climb down and press the red button on the wall to access a gold mechanism. Ignore it for now and turn right to locate the ladder leading down into a vertical shaft. In the next room is another locked door much like the first one you encountered on the small island. Now you can climb back down the ladder and turn left to go down the blue-tinted tunnel that leads through the center hub of the giant waterwheel. The left control wheel is missing but you can still spin the right wheel to open the sluice gate and redirect the water under the waterwheel. Turn around and locate the ladder leading up to the tower overlooking the sluice gates and climb up. Currently everything is OFF since there is no power being generated by the power plant. This panel shows the status of several devices on the island. When you step down into the small room turn right and examine the indicator panel on the wall. For now, turn right and head down the blue passage leading toward the hydroelectric power plant. The door to the left leads to the lava control room and is sealed from the inside - you will open it later. For now head down the red-tinted hall and collect the missing journal pages lying on the walkway shown in right image.Ĭontinue until you reach a junction. Make a mental note of the catwalk that continues into the chasm, as you will return here shortly. You can check out the immediate scenery and when you are ready to get started head across the walkway shown in the right image.Ĭontinue along the path and through the opening in the cliff until you reach a passage leading to the right. The sphere to the left of the door contains a J'nanin linking book you can use to return to J'nanin if you so desire. If you circle around to the left you will arrive at a large circular door, which is locked and cannot be unlocked until you restore power to the island. You start the level on the circular wooden platform shown in the right image. Your ultimate goal in Voltaic is the very island on which you stand, but unlocking the secrets of this island is going to take a lot of exploration and puzzle solving.















Myst exile