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If within range of the Summoner, it is wise to avoid the Summoner's Hell wave attack, which it will send in a straight line. If the Summoner is on the move, it is wise to follow the red streak that it leaves behind so as to track the Summoner's movements.
#Doom 2016 enemies mod
The Plasma rifle's Stun Bomb mod can stun a Summoner, allowing extra time to kill it, or deal with its summoned allies. The player can also use the Gauss Cannon at long range or the Super Shotgun at close range. In order to do this, it is advisable to use the Rocket Launcher with the Lock-On-Burst mod. As a result of this, the player should eliminate it as fast as possible after spotting it. The Summoner will typically spawn when demons appear in waves to attack the player. If they are within range of the player, they will send waves of Hell energy to deal great damage and will occasionally swipe at the player if close enough. They will then stop and begin summoning demons again. After this, the Summoner will instantly disappear and move at an extraordinary speed, appearing only as a red streak. The Summoner will spawn and immediately begin summoning demons such as Imps, The Possessed and Possessed Soldiers. Coupled with this, it is able to summon lesser demons. The Summoner is a very fast enemy that can deliver a killing blow with ease. Two large, fleshy wing-like appendages hang off the Summoner's back. Its head is shaped similar to a Hell Knight's, albeit with a large, round bone structure that covers the back of its head. It has a light blue body that covers fleshy red skin. The Summoner is a very thin, slim built demon with a body type similar to that of an Imp or a Prowler. Anatomical study of the Summoner suggests that it is a highly evolved sub-genus of the Imp form. To prevent this, Hell energy must be continuously drained from the demon until it is sufficiently sedated. The imprisonment process requires careful preparation, as a Summoner will immediately launch multiple Argent wave attacks when trapped. The Lazarus Project has managed to successfully capture several Summoner demons. There is evidence that the Summoner selects the most resilient of combatants for induction to the army of Hell. Surviving an Argent wave attack is extremely unlikely but does not appear to be random. Although this wave kills most humans, an occasional victim will be transformed into The Possessed. When directly challenged in combat, the Summoner is capable of channeling Hell energy into an Argent wave. To prevent being overrun by the relentless horde, the Summoner should become a primary target in any battle strategy. As the demon-horde swarms the enemy, the Summoner sustains the battle by opening a rift to Hell and calling forth reinforcements. The Summoner, a cunning adversary, is primarily a defensive summoning unit.
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